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Feb 24, 2016 It seems the problem is in the preprocessor-parsing stage, (not linking stage), as it cannot find an SFML header. Have you copied the SFML hpp files into the C:UsersmerijinDocumentssfmllib?Didn't you want to put there something like C:UsersmerijinDocumentssfmlinclude? Jan 08, 2019 Contribute to SFML/SFML development by creating an account on GitHub. Skip to content. GitHub is home to over 40 million developers working together to host and review code, manage projects, and build software together. # ifndef SFMLGRAPHICSHPP. This document describes how to install SFML in Code::Blocks on a computer for the course CS-11: Introduction to Programming Concepts and Methodology, C. SFML is a free and open source library that provides a simple object-oriented interface to graphics, sound and other parts of a personal computer. It has five main modules: system, window.
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EpicCoderUpdated the copyright year to 2019489482aJan 8, 2019
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//////////////////////////////////////////////////////////// |
// |
// SFML - Simple and Fast Multimedia Library |
// Copyright (C) 2007-2019 Laurent Gomila ([email protected]) |
// |
// This software is provided 'as-is', without any express or implied warranty. |
// In no event will the authors be held liable for any damages arising from the use of this software. |
// |
// Permission is granted to anyone to use this software for any purpose, |
// including commercial applications, and to alter it and redistribute it freely, |
// subject to the following restrictions: |
// |
// 1. The origin of this software must not be misrepresented; |
// you must not claim that you wrote the original software. |
// If you use this software in a product, an acknowledgment |
// in the product documentation would be appreciated but is not required. |
// |
// 2. Altered source versions must be plainly marked as such, |
// and must not be misrepresented as being the original software. |
// |
// 3. This notice may not be removed or altered from any source distribution. |
// |
//////////////////////////////////////////////////////////// |
#ifndef SFML_GRAPHICS_HPP |
#defineSFML_GRAPHICS_HPP |
//////////////////////////////////////////////////////////// |
// Headers |
//////////////////////////////////////////////////////////// |
#include<SFML/Window.hpp> |
#include<SFML/Graphics/BlendMode.hpp> |
#include<SFML/Graphics/CircleShape.hpp> |
#include<SFML/Graphics/Color.hpp> |
#include<SFML/Graphics/ConvexShape.hpp> |
#include<SFML/Graphics/Drawable.hpp> |
#include<SFML/Graphics/Font.hpp> |
#include<SFML/Graphics/Glyph.hpp> |
#include<SFML/Graphics/Image.hpp> |
#include<SFML/Graphics/PrimitiveType.hpp> |
#include<SFML/Graphics/Rect.hpp> |
#include<SFML/Graphics/RectangleShape.hpp> |
#include<SFML/Graphics/RenderStates.hpp> |
#include<SFML/Graphics/RenderTarget.hpp> |
#include<SFML/Graphics/RenderTexture.hpp> |
#include<SFML/Graphics/RenderWindow.hpp> |
#include<SFML/Graphics/Shader.hpp> |
#include<SFML/Graphics/Shape.hpp> |
#include<SFML/Graphics/Sprite.hpp> |
#include<SFML/Graphics/Text.hpp> |
#include<SFML/Graphics/Texture.hpp> |
#include<SFML/Graphics/Transform.hpp> |
#include<SFML/Graphics/Transformable.hpp> |
#include<SFML/Graphics/Vertex.hpp> |
#include<SFML/Graphics/VertexArray.hpp> |
#include<SFML/Graphics/VertexBuffer.hpp> |
#include<SFML/Graphics/View.hpp> |
#endif// SFML_GRAPHICS_HPP |
//////////////////////////////////////////////////////////// |
/// defgroup graphics Graphics module |
/// |
/// 2D graphics module: sprites, text, shapes, ... |
/// |
//////////////////////////////////////////////////////////// |
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